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May 24, 2018 - 1, 2 and 3 work really well and 4 is an experimental one I've seen people do. By Yuri Alexander available for download from Marmoset's Character Setup page. Below is a demo of how I set my up skin material inside Toolbag. From the cornea's normal map with noise applied to give it a more wet look.
Hey everyone! I am completely new to Poser and am trying to learn the basics on my own, but I had a question about skin tones in Poser 11. Using Poser figures (like Alyson in the left side of the attached picture) turns out pretty well in renders.
But using Victoria 4.2 in my renders makes her skin tone look pretty dark and almost alien-like. I've tried other downloaded content with Victoria 4.2 with similar results. The only decent looking skin tone is the all natural wet skin tone (right side of picture). This is using the default lighting in Poser and rendering 1080 x 800 with Firefly.
I guess my question is this: is this how Victoria 4 is supposed to look when you load her into Poser and is simply a matter of bad lighting? Said in: I've been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn't that have built-in SSS? It looks that way to me, and I like the results. Also, it's easy, doesn't give you kilometres of 'spaghetti'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as 'a Scatter node of some kind to get real SSS'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl's premise was 'we don't need to fake SSS today' followed by Earl's question 'we could just get rid of the blue tint, right?' My point was: to get SSS you cannot simply get rid of the blue tint.
You have to edit the whole shader - use different nodes than are used there. Said in: said in: I've been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn't that have built-in SSS? It looks that way to me, and I like the results. Also, it's easy, doesn't give you kilometres of 'spaghetti'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as 'a Scatter node of some kind to get real SSS'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl's premise was 'we don't need to fake SSS today' followed by Earl's question 'we could just get rid of the blue tint, right?' My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there.
Intel PTT was created as a way of satisfying Microsoft's requirement that Client PCs have a TPM for newer Windows products (8.1 and later). Unknown device acpi msft0101.
I admit to a limited understanding of Firefly, though BB. So My question about not having to fake SSS anymore was based on the premise that we now HAVE SSS in Poser. I believe Firefly DOES have a Subsurface Skin node. Said in: said in: said in: I've been using the Physical Surface node ever since I saw a video tutorial where it was explained.
Doesn't that have built-in SSS? It looks that way to me, and I like the results.
Also, it's easy, doesn't give you kilometres of 'spaghetti'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as 'a Scatter node of some kind to get real SSS'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly. But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl's premise was 'we don't need to fake SSS today' followed by Earl's question 'we could just get rid of the blue tint, right?'
My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there.
I admit to a limited understanding of Firefly, though BB. So My question about not having to fake SSS anymore was based on the premise that we now HAVE SSS in Poser. I believe Firefly DOES have a Subsurface Skin node. We do have it BUT NOT IN THAT SHADER. You can't suggest that all you need to do is remove the blue tint. That will not introduce SSS.
This failure to communicate is maddening. You asked in ONE sentence if you could simply remove the blue because we have real scatter now. My point was removing the blue is not enough to have real scatter now. You have to actually TELL poser you want scatter. The blue was not faking the scatter, the OTHER NODES are.
Change the blue chip to white - fine it's not blue. But the scatter is still faked. You have to remove the other nodes doing the faking, stop using the Diffuse_Color chip altogether, and instead use a different node that is not present in this shader. Said in: Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
May 24, 2018 - 1, 2 and 3 work really well and 4 is an experimental one I\'ve seen people do. By Yuri Alexander available for download from Marmoset\'s Character Setup page. Below is a demo of how I set my up skin material inside Toolbag. From the cornea\'s normal map with noise applied to give it a more wet look.
Hey everyone! I am completely new to Poser and am trying to learn the basics on my own, but I had a question about skin tones in Poser 11. Using Poser figures (like Alyson in the left side of the attached picture) turns out pretty well in renders.
But using Victoria 4.2 in my renders makes her skin tone look pretty dark and almost alien-like. I\'ve tried other downloaded content with Victoria 4.2 with similar results. The only decent looking skin tone is the all natural wet skin tone (right side of picture). This is using the default lighting in Poser and rendering 1080 x 800 with Firefly.
I guess my question is this: is this how Victoria 4 is supposed to look when you load her into Poser and is simply a matter of bad lighting? Said in: I\'ve been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn\'t that have built-in SSS? It looks that way to me, and I like the results. Also, it\'s easy, doesn\'t give you kilometres of \'spaghetti\'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as \'a Scatter node of some kind to get real SSS\'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl\'s premise was \'we don\'t need to fake SSS today\' followed by Earl\'s question \'we could just get rid of the blue tint, right?\' My point was: to get SSS you cannot simply get rid of the blue tint.
You have to edit the whole shader - use different nodes than are used there. Said in: said in: I\'ve been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn\'t that have built-in SSS? It looks that way to me, and I like the results. Also, it\'s easy, doesn\'t give you kilometres of \'spaghetti\'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as \'a Scatter node of some kind to get real SSS\'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl\'s premise was \'we don\'t need to fake SSS today\' followed by Earl\'s question \'we could just get rid of the blue tint, right?\' My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there.
Intel PTT was created as a way of satisfying Microsoft\'s requirement that Client PCs have a TPM for newer Windows products (8.1 and later). Unknown device acpi msft0101.
I admit to a limited understanding of Firefly, though BB. So My question about not having to fake SSS anymore was based on the premise that we now HAVE SSS in Poser. I believe Firefly DOES have a Subsurface Skin node. Said in: said in: said in: I\'ve been using the Physical Surface node ever since I saw a video tutorial where it was explained.
Doesn\'t that have built-in SSS? It looks that way to me, and I like the results.
Also, it\'s easy, doesn\'t give you kilometres of \'spaghetti\'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as \'a Scatter node of some kind to get real SSS\'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly. But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl\'s premise was \'we don\'t need to fake SSS today\' followed by Earl\'s question \'we could just get rid of the blue tint, right?\'
My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there.
I admit to a limited understanding of Firefly, though BB. So My question about not having to fake SSS anymore was based on the premise that we now HAVE SSS in Poser. I believe Firefly DOES have a Subsurface Skin node. We do have it BUT NOT IN THAT SHADER. You can\'t suggest that all you need to do is remove the blue tint. That will not introduce SSS.
This failure to communicate is maddening. You asked in ONE sentence if you could simply remove the blue because we have real scatter now. My point was removing the blue is not enough to have real scatter now. You have to actually TELL poser you want scatter. The blue was not faking the scatter, the OTHER NODES are.
Change the blue chip to white - fine it\'s not blue. But the scatter is still faked. You have to remove the other nodes doing the faking, stop using the Diffuse_Color chip altogether, and instead use a different node that is not present in this shader. Said in: Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
...'>V4 Wet Skin Shader Downloads(22.02.2019)May 24, 2018 - 1, 2 and 3 work really well and 4 is an experimental one I\'ve seen people do. By Yuri Alexander available for download from Marmoset\'s Character Setup page. Below is a demo of how I set my up skin material inside Toolbag. From the cornea\'s normal map with noise applied to give it a more wet look.
Hey everyone! I am completely new to Poser and am trying to learn the basics on my own, but I had a question about skin tones in Poser 11. Using Poser figures (like Alyson in the left side of the attached picture) turns out pretty well in renders.
But using Victoria 4.2 in my renders makes her skin tone look pretty dark and almost alien-like. I\'ve tried other downloaded content with Victoria 4.2 with similar results. The only decent looking skin tone is the all natural wet skin tone (right side of picture). This is using the default lighting in Poser and rendering 1080 x 800 with Firefly.
I guess my question is this: is this how Victoria 4 is supposed to look when you load her into Poser and is simply a matter of bad lighting? Said in: I\'ve been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn\'t that have built-in SSS? It looks that way to me, and I like the results. Also, it\'s easy, doesn\'t give you kilometres of \'spaghetti\'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as \'a Scatter node of some kind to get real SSS\'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl\'s premise was \'we don\'t need to fake SSS today\' followed by Earl\'s question \'we could just get rid of the blue tint, right?\' My point was: to get SSS you cannot simply get rid of the blue tint.
You have to edit the whole shader - use different nodes than are used there. Said in: said in: I\'ve been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn\'t that have built-in SSS? It looks that way to me, and I like the results. Also, it\'s easy, doesn\'t give you kilometres of \'spaghetti\'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as \'a Scatter node of some kind to get real SSS\'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl\'s premise was \'we don\'t need to fake SSS today\' followed by Earl\'s question \'we could just get rid of the blue tint, right?\' My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there.
Intel PTT was created as a way of satisfying Microsoft\'s requirement that Client PCs have a TPM for newer Windows products (8.1 and later). Unknown device acpi msft0101.
I admit to a limited understanding of Firefly, though BB. So My question about not having to fake SSS anymore was based on the premise that we now HAVE SSS in Poser. I believe Firefly DOES have a Subsurface Skin node. Said in: said in: said in: I\'ve been using the Physical Surface node ever since I saw a video tutorial where it was explained.
Doesn\'t that have built-in SSS? It looks that way to me, and I like the results.
Also, it\'s easy, doesn\'t give you kilometres of \'spaghetti\'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as \'a Scatter node of some kind to get real SSS\'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly. But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl\'s premise was \'we don\'t need to fake SSS today\' followed by Earl\'s question \'we could just get rid of the blue tint, right?\'
My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there.
I admit to a limited understanding of Firefly, though BB. So My question about not having to fake SSS anymore was based on the premise that we now HAVE SSS in Poser. I believe Firefly DOES have a Subsurface Skin node. We do have it BUT NOT IN THAT SHADER. You can\'t suggest that all you need to do is remove the blue tint. That will not introduce SSS.
This failure to communicate is maddening. You asked in ONE sentence if you could simply remove the blue because we have real scatter now. My point was removing the blue is not enough to have real scatter now. You have to actually TELL poser you want scatter. The blue was not faking the scatter, the OTHER NODES are.
Change the blue chip to white - fine it\'s not blue. But the scatter is still faked. You have to remove the other nodes doing the faking, stop using the Diffuse_Color chip altogether, and instead use a different node that is not present in this shader. Said in: Note, however, that this is NOT a scattering node in FireFly - only in SuperFly.
...'>V4 Wet Skin Shader Downloads(22.02.2019)